Archiv für September, 2011

Anhängerkupplung für Mercedes BenzDB 207-410, fest

Die Anhängerkupplung für den Mercedes DB 207-410, Baujahr 77- ist ein hochwertiges Markenprodukt der WESTFALIA-Automotive GmbH. Diese Anhängerkupplung ist für die Montage in Eigenleistung vorgesehen und bedarf keiner Eintragung und Abnahme durch den TÜV, was durch die Zertifizierungs-Nummer: F 3486 bescheinigt wird. Durch den eigenen Anbau und den Wegfall der Eintragungspflicht können erhebliche Kosten gespart werden. Im Lieferumfang jeder Anhängerkupplung befinden sich alle benötigten Befestigungskomponenten und die Montageanleitung, die Sie sich auch als PDF-Dokument bei uns herunterladen können.

Preis: 230.00 EUR

Anhängerkupplung für Mercedes BenzDB 207-410, fest kaufen bei Westfalia – das Spezialversandhaus

Kategorie: Autozubehör > Pkw Anhängerkupplungen > Mercedes-Benz > Mercedes DB 207-410

Artikelnummer: 882126
Manufacturer: Westfalia-Automotive


Google+

Auto Train (DB class 218)

Heading for Lindau Reutin 2002
Video Bewertung: 5 / 5

ReMix by db
Video Bewertung: 5 / 5


Google+

Märklin Eisenbahn Anlage, Märklin Layout: DB BR 140, DB BR 111

Eine umgebaute Märklin 3034 DB BR 140 mit Hochleistungsmotor, ESU Dekoder, Led’s vorne & hinten (auch Schlusslichter). Die DB BR 111 ist im Tau, die wurde unfunktionsfähig, (Dachstromabnehmer unten) A converted Märklin 3034 DB BR 140 with highefficiency motor, Led’s front & rear, including endmarker lights. DB BR 111 is in tow, it broke down (Pantographs down).


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ital Leder Tasche Damentasche Handtasche d.braun IT12DB

Neue it db Auktionen auf eBay:

1A ital. Leder Aktentasche Aktenkoffer Boardcase IT88DB
EUR 179,00
Angebotsende: Samstag Feb-25-2012 13:24:00 CET
Sofort kaufen für nur: EUR 179,00
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

it-db.de Domain (Preis VHB)
EUR 29.995,00
Angebotsende: Dienstag Feb-28-2012 17:29:22 CET
Sofort kaufen für nur: EUR 29.995,00
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen
ital Leder Tasche Damentasche Handtasche d.braun IT12DB
EUR 75,00
Angebotsende: Sonntag Mär-04-2012 14:44:03 CET
Sofort kaufen für nur: EUR 75,00
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

Google+

Tolle It Db Bilder

Gute it db Photos:

DB’s new studio/workshop
it db

Bild von Skazama
What happens when you drop by to say "wassup" – you pick up a shovel and toss some gravel around. Have a meatball sandwich. Eat some chips. Shoot the breeze. Take pictures to archive the progress… because someone has to do it.

The final day.
it db

Bild von (Mick Baker)rooster
82303 & 82305 dvt’s facing each other. 82303 which belongs to set 3 was deliberately turned today for the return journey on Saturday when it is coupled to 82301(set 1) for it’s return to Wembley depot from Wrexham General.
Both sets outside 2-road north.
In the middle is 67001 which is attached to set 2 which is being used for Chiltern driver training. Driver trainer D.Tebbs posing for the camera whilst training a couple of Birmingham based drivers in preperation for the extra loco hauled services that Chiltern will be operating.


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WS_FTP Server 7 mit Service-Agreement (englisch)

WS_FTP Server 7 mit Service-Agreement (englisch)


WS_FTP Server makes important data easily and securely accessible by setting up, managing, and protecting folders & files. With WS_FTP you can authenticate users from any ODBC-compliant user database, and set up virtual folders and multiple logical hosts on a single machine.
UVP:
Preis: 561.0


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Diesel Locomotive Sound ORGY! Super Diesellok Sound BR218 BR 218 V160 V 160 DB Pielstick Dieselloks diesellokomotiven

This railroad video is just about great diesel sound, boys! Sit back, relax and pump up the volume – this clip is plain diesel locomotive sound at its best! The German class BR218 diesel locomotive is a diesel hydraulic locomotive with 2.500 – 2.800 hp. It has been built from 1970-79….


Google+

Neue It Db Auktionen

Populärste it db eBay Auktionen:

1A ital. Leder Aktentasche Aktenkoffer Boardcase IT88DB
EUR 179,00
Angebotsende: Samstag Feb-25-2012 13:24:00 CET
Sofort kaufen für nur: EUR 179,00
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

it-db.de Domain (Preis VHB)
EUR 29.995,00
Angebotsende: Dienstag Feb-28-2012 17:29:22 CET
Sofort kaufen für nur: EUR 29.995,00
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

Google+

1A ital. Leder Aktentasche Aktenkoffer Boardcase IT88DB

It Db auf eBay:

1A ital. Leder Aktentasche Aktenkoffer Boardcase IT88DB
EUR 179,00
Angebotsende: Samstag Feb-25-2012 13:24:00 CET
Sofort kaufen für nur: EUR 179,00
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

it-db.de Domain (Preis VHB)
EUR 29.995,00
Angebotsende: Dienstag Feb-28-2012 17:29:22 CET
Sofort kaufen für nur: EUR 29.995,00
Sofort kaufen | Zur Liste beobachteter Artikel hinzufügen

Google+

The Future of Healthcare in Virtual Worlds

Einige tolle information technology database Bilder:

The Future of Healthcare in Virtual Worlds
information technology database

Bild von Daneel Ariantho
The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

End of the Healthcare panel session
information technology database

Bild von Daneel Ariantho
The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.

The Future of Healthcare in Virtual Worlds
Moderator: Dave Taylor, Imperial College London
SL: Davee Commerce
dave.taylor@imperial.ac.uk

Panel:
John Lester (Pathfinder), Linden Lab
Dan Hoch, Neurologist, Massachussets General Hospital
Dr Maurice Slevin, London Oncology Clinic
Shireen Lewis, Strategic Planning and Innovation, Memorial Sloan-Kettering Cancer Center
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Victor Cid, Senior Computer Scientist, National Library of Medicine, NIH, HHS
Randy Hinrichs, CEO 2b3d
James Kinross, Surgeon, Imperial College London

+++++++++++++++++++++++++++++++++++
FURTHER DETAILS
++++++++++++
++++++++
James Kinross, Surgeon, Imperial College London
BSST Imperial College
Head of Department: Professor the Lord Darzi of Denham
Programme Lead, Virtual Worlds and Medical Media: Dave Taylor
++++++++

The department of Biosurgery and Surgical Technology at Imperial College first entered Second Life in 2007.

Initial work focused on the development of social platforms that would inform health policy within London’s National Health Service (NHS). The aim was to create health infrastructure and treatment pathways of the future that patients and medical professionals could experience virtually. This quickly expanded into consultation meetings and the creation of the Second Health islands (www.secondhealth.org.uk). As the pace of real world health reform quickened, so did the project. We are now working on creating virtual care networks across a simulated london borough.

Surgical simulation and education have formed the basis for much of the research within the department. Therefore, reserachers are now exploring the feasibility of Second Life as an educational platform for training medical professionals. This has initially focused on team training within the operating theatre environment, but it is seeking to explore the unlocked potential of virtual worlds in the fields of patient safety and undergraduate education.

++++++++++++
Maria Toro-Troconis, Senior Learning Technologist, Imperial College London
Game-based learning for virtual patients in Second Life
++++++++++++
This project aims to develop an effective model for the delivery of virtual patients following a game-based learning approach in Second Life.
The four-dimensional framework described by De Freitas and Martin (2006), plus the learning types described by Helmer (2007), as well as the different aspects of emergent narrative described by Murray (1997) have provided the basis for the design of these game-based learning activities for virtual patients under two different categories: context and learner specification, and narrative and modes of representation.

Phase I of this project focused on the delivery of a virtual patient in the area of Respiratory Medicine following a game-based learning model in Second Life. A pilot was carried out in March 2008 with 43 students. The feedback received has informed the development of Phase II which incorporates a multi-patient approach. Five virtual patients suffering from different respiratory problems, such as Asthma and COPD have been implemented. The same narrative and Activity Model is applied for all these patients including different modes of representation. The learner is asked to make decisions based on current information and acquires new information as a result of different decisions. Phase II will be released in August 2008.
A web world environment has been implemented consisting of a three-tier architecture based on J2EE’s Model View Controller (MVC) design pattern – tier 1: web-server; tier 2: application server; and tier 3: database. This model accommodates the delivery of a one-to-many relationship between the user/student and several virtual patients.

For more information please contact Maria Toro-Troconis: m.toro@imperial.ac.uk
www.elearningimperial.com
SLURL: slurl.com/secondlife/Imperial College London/150/86/27/
Demo on YouTube: youtube.com/watch?v=WnPYhSbSABA

+++++++++++
Dan Hoch, Neurologist, Massachussets General Hospital
::::Massachusetts General Hospital Relaxation Response Study in Second Life::::
+++++++++++
Do you enjoy using Second Life to communicate with others? Are you interested in learning about stress reduction techniques? Are you able to travel to downtown Boston?

We are recruiting healthy people and their Second Life Avatars to take part in a research study. The study involves teaching the Relaxation Response within Second Life. The Relaxation Response is a form of stress reduction therapy.

The eight week study comprises 8 training sessions in Second Life, each lasting 60 to 90 minutes. All participants will receive a Razer Piranha headsets to be used in the study and kept after the study ends. Additionally, study participants will be given toward travel expenses to the Massachusetts General Hospital. The study does not involve any medication or blood draws.
If you are interested in participating, please send an email to RRSLStudy@partners.org or call 617-643-6240. You may also IM our in world contact, Halton Alsop.
or check out the study web page at:
www.connected-health.org/programs/second-life/center-for-…
[[Benson-Henry Instituet for Mind Body Medicine -- Center for Connected Health -- Department of Neurology]]
:::::Questions?:::::
Our plot will be staffed by a member of our research team during the following times:
Monday June 30th 9a-5p PST
Tuesday July 1st 9a-5p PST
Wednesday July 2nd 9a-1p PST
Thursday July 3rd 9a-1p PST
Thanks for listening to our principal investigator Dr. Dan Hoch discuss healthcare in virtual worlds during the SL5B speaker series!

+++++++++++++
John Lester (Pathfinder)
"Linden Lab’s Perspective on Healthcare in Second Life: Cultivating Ecosystems and Strategies for Success"
++++++++++++
Pathfinder Linden (RL: John Lester) currently serves as Linden Lab’s Boston Operations Director, coordinating the growth of Linden Lab’s East Coast presence. He also leads Linden Lab’s Proactive Education and Healthcare Mentoring Program, acting as a mentoring resource and academic evangelist for people using Second Life for teaching, academic and healthcare research, medical education/simulation, and scientific visualization. Pathfinder will talk about Linden Lab’s perspective on healthcare applications in Second Life, the critical connection between the healthcare and education communities, and future visions of how healthcare might best leverage virtual worlds.

+++++++++++
Randy Hinrichs, CEO 2b3d
+++++++++++
Medipelago and our partners are beginning a new era for professional societies in the digital immersive 21st century. We believe social networking in 3D spaces changes everything. So, we are offering access controlled 3D peer spaces and scalable virtual rentals for your business meetings, research collaborations, and educational courses. We have a simple mission: move photons, not people and use more silicon, and less carbon. It is less costly to meet in an immersive digital world, and its more flexible to use 3D software to make you productive, responsive, and motivated.

2b3d offers information services that feature 3d meeting spaces, collaborative environments and virtual real estate rentals to individuals, companies, professional societies or groups. We leverage virtual worlds and social networking to bring professionals together in a single immersive location. Our services help to reduce travel costs and human resource downtime. At 2b3d locations, you meet peers, access current research, hold conferences, working groups and collaborate with people on the leading edge in your field. Our mission is to build robust information service solutions with innovative tools to advance productivity, tell a story and create a rich environment for you to gather with colleagues and partners.


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